![]() ![]() Not seeing all the tutorial text fully during gameplay: This problem doesn't appear on Windows 7 even if I have scaling at 125%.Ģ. I had it at 125%, and that caused the zoom-in effect in loading screens and menus. The fix for this was to set your Windows 10 desktop scaling to 100% (from Windows desktop, right mouse click, Display Settings => Scale and Layout). ![]() ![]() First, the problem I had (and you apparently didn't have) that the menu was also zoomed in so I saw only part of it. This doesn't seem to be at least fully a Windows 10 issue, and I mixed up two separate "zoom-in" issues.ġ. I think I got it fixed, at least partially. ![]() changing the desktop resolution would affect anything. I tried to use dgVoodoo2 with the game but it didn't seem to affect this behavior at all, and I am not even sure dgVoodoo2 activated itself with the game (there is normally the optional "dgVoodoo2" watermark at the right bottom part of the screen indicating the game is running through dgVoodoo2, but now I can't see that part of the screen to make sure whether dgVoodoo2 is utilized or not.Ī curious problem, I'll look into it more myself too. So yeah, during the game I also see only part of the tutorial text, as part of the game screen is not showing but is out of bounds. I am not sure but it might be that even the intro videos in the game are similarly "zoomed in". I have to exit to the main menu, and there this zoom-in problem happens again. Oddly though, the menu screen shows fine if I press Esc during the gameplay, but I can't change any graphics settings from there. It is hard for me to navigate in the menus as I see only part of the menu screen. The game loading screen first shows the whole screen, but after awhile it zooms in too. To me it appears as if the game screen is for some reason zoomed in, showing only part of the screen. In the NVidia control panel I've told it to prefer the higher performance (NVidia) GPU, but I am not sure which one it used with the game (how can you tell which GPU is used in your case?). The laptop has Intel UHD Graphics 630 and NVidia Quadro P600 GPUs. There are a lot of small things that we can discuss (general handling, graphics, physics of vehicles), but it's still very early days and overall, the project really looks good.I tried it quickly on Windows 10, and I seem to have similar issues as you. I'd rather have my eyes locked on the reticule as the turret traverses.Īm I doing something wrong, or do these control schemes still have to be properly implemented (since the engine was primarily tailored for air simulations, there are tweaks to be done to accomodate for the needs of ground vehicles). Furthermore, when you have to traverse the gun, I find it odd to just stare at a black screen, the time for your turret to catch up with your movement. Is there a way to do this ? Again, I can use TARGET to have my joystick axis emulate the mouse X and Y axis, but that's not a proper way to implement it. It's great for accuracy, but mildly annoying for me as I'd like to keep my hands on my HOTAS at all time. I'd like to have my turret assigned to my joystick instead of the mouse, as I find it a bit "gamey". To make things clear, I'm using the throttle to control the tank forward/backward, and my rudder pedals for steering. I was wondering if there was a way to have that function (turret control) ON by default when changing position, so I don't have to press T every time ? Of course, I can rely on TARGET and have it pressed but I'd find it odd not to have such a basic function readily available in the game menu.Īs stated above, I've also tried to have my turret controled by my joystick. Doesn't make a lot of sense, but hey, at least I figured that one out. I realised that, to properly use the track IR outside of the driver position, I had to hit "T". I'm playing with a warthog HOTAS + Track IR. My main gripe with it, is that I failed to assign the turret control to my joystick axis. I found the menus pretty confusing and unclear at times. I've spent a few hours trying to configure the controls to my liking, and did not quite succeed. Thank you for posting this reference chart Thad, it was very useful during my first session yesterday ! ![]()
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